microM8 Update: Back to the Debugger
Mark Lemmert of 6502 Workshop has been using microM8 to debug Nox Archaist, an Apple II RPG he’s developing, and we’re really happy when people use our stuff to do cool things. So we thought [more…]
Mark Lemmert of 6502 Workshop has been using microM8 to debug Nox Archaist, an Apple II RPG he’s developing, and we’re really happy when people use our stuff to do cool things. So we thought [more…]
In North America in particular, Hyperkin has made a name for themselves releasing clone systems for a number of classic consoles. We take a look at the range available, the pros and cons each and [more…]
The Apollo Guidance Computer (AGC) was a fascinating design for its time, and demonstrated many concepts that would take hold be used for many years to come. The 512Khz master signal (derived from a [more…]
“Your ghost stories don’t scare me…” Jamie Silicon’s voice betrayed a certain lack of confidence, and his older sister seized on it like a wolf lunging for a rabbit. “Did you know that one night, [more…]
The latest update to microM8 adds a few new features and fixes a few outstanding bugs. Platoterm support Mockingboard enhancement Original Apple II and 13-sector disk support Compatibility improvements Taking microM8 (and Paleotronic) into the [more…]
Before one could land on the Moon, one needed to learn more about it. What was the surface made of? What was the terrain like? Where would we land? The Ranger missions hoped to assist [more…]
Happy Election Eve! Over the past few years, Australian Apple II aficionado Jeremy Barr-Hyde has managed to diligently bring a number of Australian Apple II software titles back from the dead, including such downunder classics as ‘The [more…]
It was 1927, the height of the Roaring Twenties and America had well-and-truly shaken off the yoke of Victorian conservatism, embracing more liberal social and artistic norms. The relatively recent technologies of audio amplification and [more…]
You just don’t see good old space simulators like this one for computers now-adays. If you have not heard of or played Millennium 2.2 before, it’s everything that’s good about being stuck on a lonely [more…]
Last issue of Paleotronic, my article on RPG games focused on the birth of RPG games on home computers. It looked at how they were heavily turn based text adventures, inspired by the likes of [more…]
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