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Home2019March

Month: March 2019

Apple II

microM8 Update: High-Contrast UI Mode and Filled Triangles in microLogo

March 30, 2019 paleotronic 0

We love our colour text but it can be difficult for visually impaired people to read, many of whom chose the Apple II back in the day because it didn’t have multi-coloured text or background [more…]

History

An Interview with Atari 2600 developer and Imagic Co-Founder Rob Fulop

March 29, 2019 paleotronic 0

Paleotronic had the great fortune to chat with Atari 2600 developer and Imagic co-founder Rob Fulop about life as a rockstar videogame developer in the early 1980s, and what came after. We’ve read in other [more…]

Consumer Electronics

Flying to the Moon and crashing back to Earth: the meteoric rise and fall of Imagic

March 20, 2019 paleotronic 0

Upon viewing Moonsweeper for the first time the word ‘wow’ just doesn’t seem to do it justice, yet it’s the first word to form in most people’s brains. It just seems to trite, so simple, [more…]

Apple II

Lunarcy: A Lunar Lander in Apple Logo

March 16, 2019 paleotronic 0

Lunarcy is a fun and simple lunar lander game written in Apple Logo and compatible with microM8’s microLogo, a vector-based OpenGL re-implementation. You control a lander with a joystick (or the keyboard’s arrow keys) and you [more…]

Coding

A New Lunar Lander for the ZX81 / Timex Sinclair 1000

March 14, 2019 paleotronic 0

In late 1972, as Apollo Space Missions were winding down a burgeoning virtual space race was busily preparing for launch. A sub-genre of simulation games soon to be known as Lunar Landers was taking to [more…]

Apple II

There’s a 3D Flying Dragon inside microM8’s [Applesoft] microBASIC Interpreter!

March 12, 2019 paleotronic 0

It made a sort of logical sense that if our microM8 Apple II emulator rendered in 3D (it does) and it had its own Applesoft-compatible BASIC interpreter (it does), we should make a 3D graphics [more…]

Announcements

microM8 Update: Super Hi-Res (SHR) support

March 11, 2019 paleotronic 0

John Brooks’ VidHD video card for the Apple II renders Apple II graphics in 1080p, but it also allows the Apple IIe to use the Apple IIGS’s colour-indexed Super High-Resolution modes (320×200 and 640×200). So [more…]

Announcements

Issue 5 Update: Creative Computing

March 6, 2019 paleotronic 0

In order to free up some time to organise GORF, the release of issue 5 has been delayed until Q2 2019. In the meanwhile, here’s some of what we’re working on for the next issue: [more…]

Read our Holiday issue Free!

All things spooky are explored in our final issue…

turtleSpaces 3D Logo Interpreter

turtleSpaces is a new expanded implementation of LCSI Apple Logo II that features 3D OpenGL graphics, shapes, lights, cameras, location detection, multiple turtles and much, much more! Great for teaching kids how to code. Check it out at turtlespaces.org

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Interview

An Interview With ZX Spectrum Designer Richard Altwasser

October 1, 2018 0

Richard Altwasser is a British engineer responsible for the hardware design of the ZX Spectrum. After graduating from Trinity College, Cambridge with an engineering degree in 1978, he was hired by Sinclair Research in 1980. [more…]

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Play Apple II games in 3D on Windows, macOS and Linux with our microM8 8-bit computer emulator!

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©2018 Paleotronic Magazine. Editor: Melody Ayres-Griffiths editor@paleotronic.com