
Run BBC BASIC… on the Apple II!
The BBC Microcomputer made by Acorn UK apparently has a central API by which its language ROMs communicated with the hardware inside the computer. This means that by creating a series of shims, one can [more…]
The BBC Microcomputer made by Acorn UK apparently has a central API by which its language ROMs communicated with the hardware inside the computer. This means that by creating a series of shims, one can [more…]
When I was a young child, one of my best friends was a turtle. Not a real turtle, although that would have been fun, but a virtual one. My turtle lived inside of an Apple [more…]
Some time ago, we wrote an Apple Logo II-compatible interpreter as a part of microM8, our (mainly) Apple II emulator, along with an Applesoft BASIC interpreter. We added some rudimentary 3D support to the Logo [more…]
In today’s world of plug-and-play peripheral devices, it is difficult to understand the fundamentals of what is happening at the lower levels. How does the computer connect to the device? How does it communicate with [more…]
In the best of home computer traditions; here at Paleotronic we’re celebrating Christmas with a quick delve into Sinclair BASIC and a festive type in listing. It’s time to dust off the trusty 48k ZX [more…]
(Editor’s Note: David has also created a ZX81 version of Tut-Tut which is available from his blog: https://www.zx81keyboardadventure.com/2019/10/zx81-game-tut-tut.html) It’s coming to the end of 1921’s digging season in Egypt’s Valley of the Kings. Your excavations have [more…]
So it’s fair to say we might have gone a little crazy tricking out the turtle in microM8‘s OpenGL Apple Logo implementation… New Graphical Primitives: Wireframe: Reminder: SETPC color – sets the ‘pen’ colour SETPOPA [more…]
One of the hottest Christmas toys of 1979 was a lunar-inspired tank that taught rudimentary computer programming! The Milton Bradley Big Trak (also stylised as bigtrak) is a programmable toy resembling a futuristic utility vehicle [more…]
Lunarcy is a fun and simple lunar lander game written in Apple Logo and compatible with microM8’s microLogo, a vector-based OpenGL re-implementation. You control a lander with a joystick (or the keyboard’s arrow keys) and you [more…]
In late 1972, as Apollo Space Missions were winding down a burgeoning virtual space race was busily preparing for launch. A sub-genre of simulation games soon to be known as Lunar Landers was taking to [more…]
©2018 Paleotronic Magazine. Editor: Melody Ayres-Griffiths editor@paleotronic.com