
cyanIIde Web-Based Apple IIe Emulator
cyanIIde is a subset of our microM8 Apple II emulator meant to run on lower-power systems such as the Raspberry Pi and in the browser. This page contains an early release of the WebAssembly version. [more…]
cyanIIde is a subset of our microM8 Apple II emulator meant to run on lower-power systems such as the Raspberry Pi and in the browser. This page contains an early release of the WebAssembly version. [more…]
When we started working on microM8 just four years ago, it began as a simple project to make an Applesoft BASIC interpreter. We didn’t have any idea that our little project would eventually become a [more…]
So it’s fair to say we might have gone a little crazy tricking out the turtle in microM8‘s OpenGL Apple Logo implementation… New Graphical Primitives: Wireframe: Reminder: SETPC color – sets the ‘pen’ colour SETPOPA [more…]
Mark Lemmert of 6502 Workshop has been using microM8 to debug Nox Archaist, an Apple II RPG he’s developing, and we’re really happy when people use our stuff to do cool things. So we thought [more…]
The latest update to microM8 adds a few new features and fixes a few outstanding bugs. Platoterm support Mockingboard enhancement Original Apple II and 13-sector disk support Compatibility improvements Taking microM8 (and Paleotronic) into the [more…]
Recently we’ve had requests from users for both an API (an interface for controlling our microM8 Apple II emulator externally) and a GUI (a graphical user-interface native to the host operating system). The lack of [more…]
We love our colour text but it can be difficult for visually impaired people to read, many of whom chose the Apple II back in the day because it didn’t have multi-coloured text or background [more…]
Lunarcy is a fun and simple lunar lander game written in Apple Logo and compatible with microM8’s microLogo, a vector-based OpenGL re-implementation. You control a lander with a joystick (or the keyboard’s arrow keys) and you [more…]
It made a sort of logical sense that if our microM8 Apple II emulator rendered in 3D (it does) and it had its own Applesoft-compatible BASIC interpreter (it does), we should make a 3D graphics [more…]
John Brooks’ VidHD video card for the Apple II renders Apple II graphics in 1080p, but it also allows the Apple IIe to use the Apple IIGS’s colour-indexed Super High-Resolution modes (320×200 and 640×200). So [more…]
©2018 Paleotronic Magazine. Editor: Melody Ayres-Griffiths editor@paleotronic.com