Latest Articles
  • [ August 3, 2025 ] Connect AI to microM8 Apple IIe Emulator using MCP (Model Context Protocol) for ‘Vibe Coding’ and other activities… Apple II
  • [ January 29, 2024 ] Steve Wozniak Talks Disk ][ Apple II
  • [ January 28, 2024 ] Confessions of a Disk Cracker: the secrets of 4am. Apple II
  • [ January 27, 2024 ] The Horrors of Capacitance Electronic Disk (CED) Consumer Electronics
  • [ December 24, 2023 ] Paleotronic’s 12 Years of Retro-Christmas Returns… Again! Amstrad CPC
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HomeApple II

Apple II

Apple II

Lunarcy: A Lunar Lander in Apple Logo

March 16, 2019 paleotronic 0

Lunarcy is a fun and simple lunar lander game written in Apple Logo and compatible with microM8’s microLogo, a vector-based OpenGL re-implementation. You control a lander with a joystick (or the keyboard’s arrow keys) and you [more…]

Apple II

There’s a 3D Flying Dragon inside microM8’s [Applesoft] microBASIC Interpreter!

March 12, 2019 paleotronic 0

It made a sort of logical sense that if our microM8 Apple II emulator rendered in 3D (it does) and it had its own Applesoft-compatible BASIC interpreter (it does), we should make a 3D graphics [more…]

Announcements

microM8 Update: Super Hi-Res (SHR) support

March 11, 2019 paleotronic 0

John Brooks’ VidHD video card for the Apple II renders Apple II graphics in 1080p, but it also allows the Apple IIe to use the Apple IIGS’s colour-indexed Super High-Resolution modes (320×200 and 640×200). So [more…]

Announcements

GORF: The Great Oz Retro-Technology Festival

February 12, 2019 paleotronic 0

Spend four days enjoying the company of other retro-technology enthusiasts at GORF: the Great Oz Retro-Fest, at Urban Camp in Melbourne, Australia from April 24th-28th 2019. Modelled after the wildly-successful US KansasFest event, GORF is [more…]

Apple II

New microM8 release supports WOZ2, DHGR artifacting

February 12, 2019 paleotronic 0

The latest microM8 release supports the Applesauce WOZ2 format, has improved DHGR rendering (with NTSC artifacting) and a refactored VM manager for increased speed and better reliability, among a number of other fixes and enhancements. [more…]

Apple II

microM8 Update: Introducing microTracker

January 7, 2019 paleotronic 0

 Sound was never the Apple II’s strong suit – designed in the mid-1970s, it came with a simple ‘beeper’ that could typically only produce simple sound effects, and certainly not music of any reasonable [more…]

Apple II

Paleotronic’s 12 Years of Retro-Christmas (Combined Download)

December 26, 2018 paleotronic 0

Our tour of electronic Christmas gifts past has concluded, but if you missed it, don’t worry! You can catch up by downloading all of the episodes in a single file via the link below. Download [more…]

Apple II

Paleotronic’s 12 Years of Retro-Christmas Year Seven: 1986

December 15, 2018 paleotronic 0

Our seventh instalment of our 12 Years of Retro-Christmas visit to the past includes the Atari 7800, Sega Master System, the Color Computer 3 and more! Click on each image for the full-sized copy or [more…]

Apple II

Paleotronic’s 12 Years of Retro-Christmas Year Five: 1984

December 10, 2018 paleotronic 0

Our fifth instalment of our 12 Years of Retro-Christmas visit to the past includes the Macintosh, Apple IIc, PCjr, calculator watches and more! Click on each image for the full-sized copy or download the PDF Version

Apple II

Logo Adventure for Apple Logo

November 10, 2018 paleotronic 0

Don Hopkins recently posted his clever Logo Adventure for C64 Terrapin Logo, a skeleton of an adventure game that uses Logo’s own parser as the parser for the game, by defining commands as procedures and using [more…]

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Read our Holiday issue Free!

Our Holiday issue explored The Print Shop, Christmas and Party games and much, much more!

turtleSpaces 3D Logo Interpreter

turtleSpaces is a new expanded implementation of LCSI Apple Logo II that features 3D OpenGL graphics, shapes, lights, cameras, location detection, multiple turtles and much, much more! Great for teaching kids how to code. Check it out at turtlespaces.org

Recent Articles

  • Connect AI to microM8 Apple IIe Emulator using MCP (Model Context Protocol) for ‘Vibe Coding’ and other activities…
  • Steve Wozniak Talks Disk ][
  • Confessions of a Disk Cracker: the secrets of 4am.
  • The Horrors of Capacitance Electronic Disk (CED)
  • Paleotronic’s 12 Years of Retro-Christmas Returns… Again!

Popular Articles

  • Connect AI to microM8 Apple IIe Emulator using MCP (Model Context Protocol) for 'Vibe Coding' and other activities...
    Connect AI to microM8 Apple IIe Emulator using MCP (Model Context Protocol) for 'Vibe Coding' and other activities...
Commodore

Retro Reviews: Commodore 64 accessories!

November 30, 2018 0

uCassette + tapDancer Loading tape games on a C64 can be a hassle.  Assuming you can find a working datasette for the system, the chances are that a lot of tapes have degraded to the [more…]

Tags

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Play Apple II games in 3D on Windows, macOS and Linux with our microM8 8-bit computer emulator!

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