
The Artistic Worlds of CD-ROM
The multimedia boom of the 1990s saw an influx of computer programs released on compact discs. With the extra storage allowed by the format, games could begin to provide gamers with a far richer experience [more…]
The multimedia boom of the 1990s saw an influx of computer programs released on compact discs. With the extra storage allowed by the format, games could begin to provide gamers with a far richer experience [more…]
When we started working on microM8 just four years ago, it began as a simple project to make an Applesoft BASIC interpreter. We didn’t have any idea that our little project would eventually become a [more…]
Some time ago, we wrote an Apple Logo II-compatible interpreter as a part of microM8, our (mainly) Apple II emulator, along with an Applesoft BASIC interpreter. We added some rudimentary 3D support to the Logo [more…]
Blurb from the Woz Birthday Party website: “STEVE WOZNIAK IS TURNING 70!! And he wants to celebrate with you. Join Woz for his 70TH BIRTHDAY PARTY put together by his wife Janet and Jewel’s Inspiring [more…]
Total Replay is an awesome hard disk image created and constantly updated by Apple II heroes 4AM, Qkumba and others. It contains 328 (current count) classic Apple II action games, including just about every game [more…]
In today’s world of plug-and-play peripheral devices, it is difficult to understand the fundamentals of what is happening at the lower levels. How does the computer connect to the device? How does it communicate with [more…]
When animator Don Bluth agreed to animate an obscure laserdisc videogame tentatively titled “The Dragon’s Lair”, little did he know it would become one of his biggest successes… Dragon’s Lair… Dragon’s Lair… ah yes Dragon’s [more…]
HOW TO MAKE MONEY USING COMPUTERS… sounds like the title of a bargain book, but in the late 1980s it was a dream-come-true for many a budding desktop publisher. Or it was for some of [more…]
The graphics and music in videogames may be an art-form all their own but while videogame consoles provide their owners with an opportunity to appreciate them, they are not generally designed to also give those [more…]
So, we’ve seen that digital creativity in the 1980s had a few avenues that could be explored: Logo let you draw to the screen programatically with the turtle, you could paint on the CRT with [more…]
©2018 Paleotronic Magazine. Editor: Melody Ayres-Griffiths editor@paleotronic.com