cyanIIde Web-Based Apple IIe Emulator
cyanIIde is a subset of our microM8 Apple II emulator meant to run on lower-power systems such as the Raspberry Pi and in the browser. This page contains an early release of the WebAssembly version. [more…]
cyanIIde is a subset of our microM8 Apple II emulator meant to run on lower-power systems such as the Raspberry Pi and in the browser. This page contains an early release of the WebAssembly version. [more…]
Mark Lemmert of 6502 Workshop has been using microM8 to debug Nox Archaist, an Apple II RPG he’s developing, and we’re really happy when people use our stuff to do cool things. So we thought [more…]
We love our colour text but it can be difficult for visually impaired people to read, many of whom chose the Apple II back in the day because it didn’t have multi-coloured text or background [more…]
The latest microM8 release supports the Applesauce WOZ2 format, has improved DHGR rendering (with NTSC artifacting) and a refactored VM manager for increased speed and better reliability, among a number of other fixes and enhancements. [more…]
For some nostalgics it’s not merely enough to emulate the console or computer – they want to emulate the CRT they used it on too! The nature of cathode-ray tube displays distinctly affected how images [more…]
You can now use “Smartport”-based large volume images with microM8 (HDV, 2MG and 800K PO), via the file catalog or drag-and-drop. We’ve also uploaded a variety of images to the built-in cloud library including Pitch [more…]
Pong was exciting when it came out back in 1972 but it hasn’t aged very well. By modern standards it’s kind of boring. Luckily in microM8 we can do two things to improve it: first, [more…]
Our Apple II emulator microM8 has recently added alternate font support, and includes additional “Fancy” and “SciFi” fonts to add an additional stylistic element to classic games. Check out this presentation of Zork I in [more…]
Most emulators work by running everything through a single “loop”. This makes sound emulation easy because everything is synchronised. However, microM8 doesn’t operate this way. Each component of microM8 (video, sound, CPU) functions on its [more…]
©2018 Paleotronic Magazine. Editor: Melody Ayres-Griffiths editor@paleotronic.com