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Welcome to our computer laboratory of horrors! Come as we take a tour of some of 8-bit computing’s most unloved monstrosities. Our terrors today come in two categories: First, you may not know this, but [more…]
Welcome to our computer laboratory of horrors! Come as we take a tour of some of 8-bit computing’s most unloved monstrosities. Our terrors today come in two categories: First, you may not know this, but [more…]
Pac-Man was the hottest arcade game of 1981 and Atari saw an opportunity to capitalise on it with a VCS version… By the end of that year, people had pumped more money into Pac-Man machines [more…]
Computer and video game companies often dive into the deep end of innovation in a bid to capture the next big thing in gaming. The driving force is revenue, profits and capturing market share from [more…]
The 1980s are famous for its horror-action-comedy movies, three of the most well-recognised being Gremlins, Goonies and Ghostbusters. Of course, given their popularity, they all had computer games made for them as well! Let’s take [more…]
Realising that an entity of pure logic might pose a threat to humanity, science fiction author Isaac Asimov penned the above three laws for robots… they seem sensible enough, but what if, when the time [more…]
People love to be scared, and the forms of media we consume reflect that. From Mary Shelley’s novel, Frankenstein to Capcom’s Resident Evil series, audiences have actively sought out fear in its various incarnations. It’s [more…]
In the beginning, there was the void. The void was black nothingness. Then, there was the pixel. It was white (or orange, or green) and there could be more than one of them (but all [more…]
What is art? It’s not an easy question to answer, as art being a form of expression is open to interpretation by the individual. Historically art has been defined by something physical, a painting, or [more…]
Charting the rise of Nolan Bushnell’s Atari from its humble beginnings building arcade game, to a Warner owned company that turned over billions of dollars in sales. The Atari story is a lesson in the [more…]
The following is an excerpt from the machine learning guide to computation self expression, the origins of this enlightening yet cautionary tale are unknown, as the bytes have been passed down from motherboard to daughterboard, [more…]
©2018 Paleotronic Magazine. Editor: Melody Ayres-Griffiths editor@paleotronic.com