Martymations: Hidden Apple II Art
Hidden on the back side of the Print Shop Color Apple II disk is a series of dynamic artworks by Print Shop developer Martin Kahn. They are quite something, considering the extremely primitive nature of [more…]
Hidden on the back side of the Print Shop Color Apple II disk is a series of dynamic artworks by Print Shop developer Martin Kahn. They are quite something, considering the extremely primitive nature of [more…]
Recently we’ve had requests from users for both an API (an interface for controlling our microM8 Apple II emulator externally) and a GUI (a graphical user-interface native to the host operating system). The lack of [more…]
School kids today may all have tablets, but in the early 1980s you were lucky if your classroom had its own computer! More likely, there was only one (or maybe two) for the entire school. [more…]
“We choose to go to the Moon in this decade and do the other things not because they are easy, but because they are hard; because that goal will serve to organise and measure the [more…]
One of the hottest Christmas toys of 1979 was a lunar-inspired tank that taught rudimentary computer programming! The Milton Bradley Big Trak (also stylised as bigtrak) is a programmable toy resembling a futuristic utility vehicle [more…]
We love our colour text but it can be difficult for visually impaired people to read, many of whom chose the Apple II back in the day because it didn’t have multi-coloured text or background [more…]
Paleotronic had the great fortune to chat with Atari 2600 developer and Imagic co-founder Rob Fulop about life as a rockstar videogame developer in the early 1980s, and what came after. We’ve read in other [more…]
Upon viewing Moonsweeper for the first time the word ‘wow’ just doesn’t seem to do it justice, yet it’s the first word to form in most people’s brains. It just seems to trite, so simple, [more…]
Lunarcy is a fun and simple lunar lander game written in Apple Logo and compatible with microM8’s microLogo, a vector-based OpenGL re-implementation. You control a lander with a joystick (or the keyboard’s arrow keys) and you [more…]
In late 1972, as Apollo Space Missions were winding down a burgeoning virtual space race was busily preparing for launch. A sub-genre of simulation games soon to be known as Lunar Landers was taking to [more…]
©2018 Paleotronic Magazine. Editor: Melody Ayres-Griffiths editor@paleotronic.com