Surviving on the Moon in Millennium 2.2
You just don’t see good old space simulators like this one for computers now-adays. If you have not heard of or played Millennium 2.2 before, it’s everything that’s good about being stuck on a lonely [more…]
You just don’t see good old space simulators like this one for computers now-adays. If you have not heard of or played Millennium 2.2 before, it’s everything that’s good about being stuck on a lonely [more…]
Last issue of Paleotronic, my article on RPG games focused on the birth of RPG games on home computers. It looked at how they were heavily turn based text adventures, inspired by the likes of [more…]
Hidden on the back side of the Print Shop Color Apple II disk is a series of dynamic artworks by Print Shop developer Martin Kahn. They are quite something, considering the extremely primitive nature of [more…]
Recently we’ve had requests from users for both an API (an interface for controlling our microM8 Apple II emulator externally) and a GUI (a graphical user-interface native to the host operating system). The lack of [more…]
School kids today may all have tablets, but in the early 1980s you were lucky if your classroom had its own computer! More likely, there was only one (or maybe two) for the entire school. [more…]
“We choose to go to the Moon in this decade and do the other things not because they are easy, but because they are hard; because that goal will serve to organise and measure the [more…]
One of the hottest Christmas toys of 1979 was a lunar-inspired tank that taught rudimentary computer programming! The Milton Bradley Big Trak (also stylised as bigtrak) is a programmable toy resembling a futuristic utility vehicle [more…]
©2018 Paleotronic Magazine. Editor: Melody Ayres-Griffiths editor@paleotronic.com